Jamison "Junkrat" Fawkes (
muroieda) wrote in
legionworld2017-03-05 05:50 pm
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Entry tags:
I'm waking up to ash and dust
Who| You! And a fried demolitions expert only known as Junkrat.
What| Junkrat scopes out his new living situation upon Legion World.
Where| Various places around the ship.
When| A few days after Junkrat's arrival
Warnings/Notes| None - yet.
He really doesn't appreciate the fact the he's been brought here against his will, but since the guy that seems responsible is a tad indisposed to making his presence tangible, he'll have to sideline any plans on giving this time-keeper or whatever it is a piece of his mind. The more important part is that he's been offered a job, and Junkrat pretty much took it immediately without giving it much thought. No job too big, no score too small. He was daydreaming and tuned out the fine print and rules - there were always rules - and they always got broken, and it never really mattered because he always got the job done, whether or not that was under the purview of their restrictions or not.
Superpowers and malicious omnipotents and intergalactic peace. Cool. Whatever. When does he get to blow something up?
On second thought, how was he supposed to blow things up in the first place? He's arrived empty-handed except for his clothes and prosthetics, which--on one hand, he's thankful enough for what he still has--but on the other, it's going to be a pain in the ass if he lands himself in a bad situation.
Could be worse. Could always be worse. Besides, this place seems rather...peaceful? There's all sorts of shapes and sizes of people (?) around here, and Junkrat isn't sure if he fits in or stands out. Like any other job, he needs to (a) scope the place out, and (b) gather materials.
A typical day in the life of Junkrat, even if it involves being displaced some thousand years in the future on a space ship. He's always been adaptable.
----- A: ENGINEERING BAY -----
Of course, this is the first place he ends up. Eager mechanics and engineers are glad to share their knowledge with someone who seems expresses an energetic curiosity and interest, asking questions that only someone proficient in the craft would have the initiative to ask. It's all a front, of course - the questions are distractions so that he can pinch whatever material and tools are laying about, free for the taking. Junkrat's just arrived here and he's already breaking the rules, and he figures that he'll stop when his bag gets full...you know, eventually?
Plus, he's learning an awful lot about this machinery all at once. Very fascinating - from where he once stood, all of this was only in theory. Not necessarily something he'd make...but good to know. Just in case.
----- B: MESS HALL -----
When Junkrat heard that he'd have to have a uniform, he figured that it was going to be some lame, stuffy outfit that looked the same as everyone else's. The thought made him gag, and he'd honestly go naked before having to join swaths of monotonously-dressed coworkers.
After seeing the kind of outfits everyone on this ship wears, he's come to realize that he was mistaken. No, they're not all the same, but they're still lame and stuffy - and he's learned that you actually get a say in what it ends up looking like.
He may be stretching the interpretation of "say" in this case.
Instead of working with the clothiers develop something together, he's gathered up a sketchbook and some markers and landed in the mess hall to get to work. The noise and activity might be too much for most people, but the background of controlled chaos helps him think - plus, he gets free food here, which is probably the greatest thing he's found out since wandering this place. While he shovels food of an unknown origin into his mouth, he doodles various design ideas. He's quite good at drawing, even though his notes are written in legible but atrocious handwriting. Those poor Anthramites are going to have a run for their money on this one.
----- C: OBSERVATION DECK -----
There's not much for him here, and yet...
Junkrat leans against the railing, taking in the view in awed and uncharacteristic silence. He's been to so many places, seen so many different things, all on a single planet. And here it is - a whole other planet, ripe for exploration and hyjinx. And this is the only place you could ever get a view like this...well, while still being able to breathe, anyway.
With metal fingers stroking his jaw idly, this quiet moment is probably the first time that the reality of the situation is really starting to dawn on him.
...it's kind of scary, isn't it? Not only has he been thrust into this ship with a responsibility he knows he doesn't fully understand, on some magnitude he can't really conceive - but he's staring out at a planet at a distance that makes it feel like you could reach out and pick it up.
He feels so small.
What| Junkrat scopes out his new living situation upon Legion World.
Where| Various places around the ship.
When| A few days after Junkrat's arrival
Warnings/Notes| None - yet.
He really doesn't appreciate the fact the he's been brought here against his will, but since the guy that seems responsible is a tad indisposed to making his presence tangible, he'll have to sideline any plans on giving this time-keeper or whatever it is a piece of his mind. The more important part is that he's been offered a job, and Junkrat pretty much took it immediately without giving it much thought. No job too big, no score too small. He was daydreaming and tuned out the fine print and rules - there were always rules - and they always got broken, and it never really mattered because he always got the job done, whether or not that was under the purview of their restrictions or not.
Superpowers and malicious omnipotents and intergalactic peace. Cool. Whatever. When does he get to blow something up?
On second thought, how was he supposed to blow things up in the first place? He's arrived empty-handed except for his clothes and prosthetics, which--on one hand, he's thankful enough for what he still has--but on the other, it's going to be a pain in the ass if he lands himself in a bad situation.
Could be worse. Could always be worse. Besides, this place seems rather...peaceful? There's all sorts of shapes and sizes of people (?) around here, and Junkrat isn't sure if he fits in or stands out. Like any other job, he needs to (a) scope the place out, and (b) gather materials.
A typical day in the life of Junkrat, even if it involves being displaced some thousand years in the future on a space ship. He's always been adaptable.
----- A: ENGINEERING BAY -----
Of course, this is the first place he ends up. Eager mechanics and engineers are glad to share their knowledge with someone who seems expresses an energetic curiosity and interest, asking questions that only someone proficient in the craft would have the initiative to ask. It's all a front, of course - the questions are distractions so that he can pinch whatever material and tools are laying about, free for the taking. Junkrat's just arrived here and he's already breaking the rules, and he figures that he'll stop when his bag gets full...you know, eventually?
Plus, he's learning an awful lot about this machinery all at once. Very fascinating - from where he once stood, all of this was only in theory. Not necessarily something he'd make...but good to know. Just in case.
----- B: MESS HALL -----
When Junkrat heard that he'd have to have a uniform, he figured that it was going to be some lame, stuffy outfit that looked the same as everyone else's. The thought made him gag, and he'd honestly go naked before having to join swaths of monotonously-dressed coworkers.
After seeing the kind of outfits everyone on this ship wears, he's come to realize that he was mistaken. No, they're not all the same, but they're still lame and stuffy - and he's learned that you actually get a say in what it ends up looking like.
He may be stretching the interpretation of "say" in this case.
Instead of working with the clothiers develop something together, he's gathered up a sketchbook and some markers and landed in the mess hall to get to work. The noise and activity might be too much for most people, but the background of controlled chaos helps him think - plus, he gets free food here, which is probably the greatest thing he's found out since wandering this place. While he shovels food of an unknown origin into his mouth, he doodles various design ideas. He's quite good at drawing, even though his notes are written in legible but atrocious handwriting. Those poor Anthramites are going to have a run for their money on this one.
----- C: OBSERVATION DECK -----
There's not much for him here, and yet...
Junkrat leans against the railing, taking in the view in awed and uncharacteristic silence. He's been to so many places, seen so many different things, all on a single planet. And here it is - a whole other planet, ripe for exploration and hyjinx. And this is the only place you could ever get a view like this...well, while still being able to breathe, anyway.
With metal fingers stroking his jaw idly, this quiet moment is probably the first time that the reality of the situation is really starting to dawn on him.
...it's kind of scary, isn't it? Not only has he been thrust into this ship with a responsibility he knows he doesn't fully understand, on some magnitude he can't really conceive - but he's staring out at a planet at a distance that makes it feel like you could reach out and pick it up.
He feels so small.
no subject
Can't say it's not appealing to have a trigger-happy demolitions enthusiast on your side, no matter how much the cons outweigh the pros.
"Hmn," is all he offers at first, canting his head a touch as if he really needed some incentive to stay out of Junkrat's way. Honestly, he wasn't really too concerned with Junkrat pilfering things from the engineers or making some sort of harmless commotion. It brought up the possibility of an affiliation, and his butting into Junkrat's business is more justified, he thinks; can't make good use of a bomber if he's stuck in jail. Not to mention he can't really be too choosy in this sort of environment.
"We'll be in touch."
He shrugs his shoulder to dislodge the taller man off of him.
no subject
Junkrat backs off and plants a firm palm against Reaper's back before stepping away, performing a sloppy but delighted pirouette when he has the clearance to do so. For a guy that only has one and a half legs, he's quite good at limping backwards, holding a thumb and pinky finger to the side of his head as he snaps his flesh fingers and uses them to point at Reaper.
"Call me."
Another butchered about-face and he's already tracking someone down to both distract and pick their brain.
"Oi, mate! Whatcha workin' on?"
no subject
Then he just turns on his heel and strides out from where he came.